Copyright is owned by their prospective owners

Tomb Raider (2013)

Destruction VFX

(Pending Screen Captures)

 


Tomb Raider (2013)

Motion Capture & Cinematic Assembly

(Pending Screen Captures)

 

 

 
King Kong (2005)
Motion Edit &/or Layout for Shots Shown Below


 
King Kong (2005)
Motion Edit for Digital Doubles
for Shots Shown Below

  

 
"Infinite Possibilities" (2011)
for 
Compositing, Stabilization, Tracking & Rig Removal
for the shots show below

 

 
Splatterhouse (2010)

Realtime In-Game VFX

Havok FX, Particle VFX for Cinematics

I created the fire, dust, rocks, blood, sparks, distortion & decal cracks.
In addition, I setup the scripted the XML file to fire off the right effect at the right time during the realtime sequence.

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Revolution (2006)

Pre-Rendered Cinematic

Custom Facial Motion Capture created with 2 video cameras and motion tracking software. Compositing of a "2.5D" environment and color correction

 

 
Bobbsey Twins Go To Hell (2005)
Procedural Paint Out, Rotowork, CGI Wings & Compositing

 

Particle effects, Compositing, CGI Candy Bowl w/ Reflections

 

Chair Paintout, Rotosplines & Particle Snow

 

CGI Photo, Motion Tracking & Compositing

 

 

 
Henchmen (2007)
CGI Weapon & Compositing


 

 

Motion Track & Compositing